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Old Dec 31, 2008, 06:43 AM // 06:43   #1
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Hi was just wondering is there any chance Anet would change spawning power into something that could be even slightly useful, like some bonus while holding ashes? Don’t know if any primary attribute has ever been altered before either? Anyway TY if u could tell me

Last edited by chloe laurent; Dec 31, 2008 at 06:46 AM // 06:46..
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Old Dec 31, 2008, 07:26 AM // 07:26   #2
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Oh ok tyvm btw what did they change with soul reaping? I also feel the same as you my main char is a rit and i vertualy never use SP i mean it is vertualy useless with channeling... hmm i shall look into emailing NC soft
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Old Dec 31, 2008, 07:36 AM // 07:36   #3
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Before, soul reaping triggered every time a foe died, including spirits. There was also no, "You can only gain energy 3 times every 15 seconds" clause. Meaning, minion bombers, and even spirit spammer necromancers were pretty much WTFPWN!
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Old Dec 31, 2008, 07:40 AM // 07:40   #4
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WOW no wonder that was changed ty for telling me
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Old Dec 31, 2008, 08:02 AM // 08:02   #5
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rangers primary has been nerfed too. Expertise used to affect all skills except spells.
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Old Dec 31, 2008, 02:42 PM // 14:42   #6
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Spawning Power can be used to its potential if you know where to use it. I know of multiple ways it can provide epic Frontline AND Backline AND (gasp!) Midline Support AND Keep its self alive! All because of Spawning power, i use this constantly with my guild, you just need to think a bit. =)

P.S Spawning = Rt/N =)
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Old Dec 31, 2008, 03:42 PM // 15:42   #7
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Quote:
Originally Posted by sniper8999 View Post
rangers primary has been nerfed too. Expertise used to affect all skills except spells.
It still affects a lot of skills.

OT.
This discussion has been around for a long time.
Let me sum some idea's up:
Energy gain based:
  • When creating/ droping an item spell.
  • When creating/die/destroying a spirit.
  • When casting/losing a weapon spell.
  • A variation of 'Expertise' but for spells.
Affects on spirits.
  • Make copies of spirits(example: make 2 pain)
  • Limit number of total spirits to one. And allow more spirits based on SP.
  • Make number of spirits mobile.
  • Higher level spirits.(higher levels mean more HP and Armour)
  • Make spirits recharge faster.
  • Make spirits Cast faster.
Other:
  • Make item spells last longer.
  • Increase range of AoE spells.
I'm sure a lot more has been suggested. But this sums up most idea's I heard and remember.
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Old Dec 31, 2008, 04:13 PM // 16:13   #8
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What Spirit of Defeat said.

This has been going on for a long time, I hope it catches Anet's attention.
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Old Dec 31, 2008, 05:15 PM // 17:15   #9
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Quote:
Originally Posted by Azazel The Assassin View Post
What Spirit of Defeat said.

This has been going on for a long time, I hope it catches Anet's attention.
We all know that the best way to do that is to post it on Emily's or Regina's wiki talk pages and keep making it an active topic.

I think some of the best changes listed above include:

Make spirits recharge faster.
Make spirits Cast faster.
When creating/ droping an item spell.

What scares me is:

Make copies of spirits(example: make 2 pain)
Limit number of total spirits to one. And allow more spirits based on SP.
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Old Jan 01, 2009, 12:36 AM // 00:36   #10
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Ok thanks Guys I completely agree with you nightow about decreasing the casting times of sprits cause I feel atm they r just a waste of time, as by the time u get them up the battle is over or u stall the whole party while waiting to put them up before hand.

BTW I’m not really involved un much outside of GW so could someone direct me to Emily's or Regina's wiki plz. tyvm
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Old Jan 01, 2009, 01:28 AM // 01:28   #11
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http://wiki.guildwars.com/wiki/User_talk:Linsey_Murdock
http://wiki.guildwars.com/wiki/User_...gina_Buenaobra

Normally, I'd say go to Izzy's talk page cause he is the skill balancer for Arenanet but unless you have access to... yeah, let's just say he's under lock and key.
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Old Jan 01, 2009, 08:28 AM // 08:28   #12
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Quote:
Originally Posted by Nightow View Post
We all know that the best way to do that is to post it on Emily's or Regina's wiki talk pages and keep making it an active topic.

I think some of the best changes listed above include:

Make spirits recharge faster.
Make spirits Cast faster.
When creating/ droping an item spell.

What scares me is:

Make copies of spirits(example: make 2 pain)
Limit number of total spirits to one. And allow more spirits based on SP.
The idea I like the most is higher level for spirit's.
All other idea's will have large impact on skill's. meaning nerfs.
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Old Jan 01, 2009, 12:48 PM // 12:48   #13
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At 1 year and a half fromg gw2 (probably, since no release date has been announced) I highly doubt there will be an update with such a huge impact on pvp like the one you're prospecting.
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Old Jan 04, 2009, 04:54 AM // 04:54   #14
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They have the power to buff it.
It's not a skill that can be left alone until you get a good idea to use it.
You buffed Master of Magic, why is this so neglected?
You have many good suggestions that won't over power it.

Why are they so scared of touching it?
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Old Jan 04, 2009, 06:09 AM // 06:09   #15
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Quote:
Originally Posted by Zodiac Meteor View Post
They have the power to buff it.
It's not a skill that can be left alone until you get a good idea to use it.
You buffed Master of Magic, why is this so neglected?
You have many good suggestions that won't over power it.

Why are they so scared of touching it?
If they are scared of anything, it would be that they would have another Soul Reaping on their hands but I don't think that this is the case. Rather, I think we just haven't been vocal enough in the right spots.
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Old Jan 11, 2009, 11:25 PM // 23:25   #16
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The problem isn't just that Spawning Power isn't good, it's also that it's not universal. Most of the suggestions here don't address that problem either.

I mean, just look at all the other primary attributes. Every Warrior uses Strength, every Monk uses Divine Favor, every Assassin uses Critical Strikes, etc. The only time those other classes don't pump their primary high is for niche builds, like the Castersins.

For a Ritualist, though, it's only the niche builds that use Spawning Power, which is just pathetic.

Last edited by Dusk_; Jan 11, 2009 at 11:28 PM // 23:28..
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Old Jan 12, 2009, 07:30 AM // 07:30   #17
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Quote:
Originally Posted by Dusk_ View Post
The problem isn't just that Spawning Power isn't good, it's also that it's not universal. Most of the suggestions here don't address that problem either.

I mean, just look at all the other primary attributes. Every Warrior uses Strength, every Monk uses Divine Favor, every Assassin uses Critical Strikes, etc. The only time those other classes don't pump their primary high is for niche builds, like the Castersins.

For a Ritualist, though, it's only the niche builds that use Spawning Power, which is just pathetic.
The only way to get SP universal is to give it some kind of bonus when used with items.
But let's not forget most primaries have to do something with energy. And making SP related to energy then we will see a lot of nerfs on rit's.
A-net will not do this.
RT overall are balanced compared to other prof's.
SP isn't balanced compared to other prof's.
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Old Jan 12, 2009, 07:37 AM // 07:37   #18
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Spawning power is horrible. Most niche builds that use it are horrible.

Far as I'm concerned Rits don't have a primary attribute
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Old Jan 13, 2009, 04:04 PM // 16:04   #19
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Making weapon spells last even longer would be nice, but then warding will get wtfpwned most likely as there's already people that say the skill is OP.
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Old Jan 13, 2009, 07:40 PM // 19:40   #20
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Quote:
Originally Posted by chloe laurent View Post
Hi was just wondering is there any chance Anet would change spawning power into something that could be even slightly useful, like some bonus while holding ashes? Don’t know if any primary attribute has ever been altered before either? Anyway TY if u could tell me

It's been quite a while since Anet released fac and they still haven't changed it. It's not likely to change.
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